I studied computer engineering at the University of Pretoria. I worked inĀ game development for almost three years, before I joined InnovationLab to help them create interactive simulations and serious games. I am currently doing my honors degree in computer engineering (which is why the posts are a bit slow this year
).
Some projects that I have worked on:
- Club Silo (All programming)
- Mini #37 (AI, GUI, game logic)
- Rev (AI, GUI, game logic)
- Dashing Derby and Platinum Hounds (Animation code, tools and pipeline, sound) [click on Virtual Sport Events].
- Bun & Bunee Island Hop (Music [I compose a bit of music too - here is a sample from the soundtrack])
- Desktop Dungeons (Music)
More music: http://www.youtube.com/user/hermantulleken2
Articles for Dev.Mag:
- Poisson Disk Sampling
- How to Use Perlin Noise in Your Games
- Getting More out of Seamless Tiles
- Vector Fundamentals
- Basic Vector Recipes
- Guerrilla Tool Development
Email: herman.tulleken@gmail.com
Tags: AI, Dev.Mag, Game Development, Perlin noise, sampling, Simulation, tiles
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Hi,
My Name is Shervin Shahidi. I am a 3D character rigger at Animal Logic. Early on in my career, I learnt some basics of programming languages like Pascal and Fortran, and later on May MEL scripting. As a part of my current job, I have been learning XSI and Python.I wanted to let you know that your tutorial “XSI Scripting Using Python” has been very valuable and useful for me. I wished you would elaborate further, and cover more subjects in details, and perhaps publish a revised version some day soon.
regards,
- Shervin

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