# How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Updated for XNA 3.0.

Last year I wrote a tutorial explaining how to use XSI Mod Tool as a level editor, specifically for XNA. Below is the same tutorial, updated for XNA 3.0. There are only a few minor changes:

• You need not copy compiled assets from the batch file as before.
• A section is included that describes how to use the content pipeline classes for easy reading of XML files (useful for level files, etc.).

I also corrected quite a few typos.

The article Integrating Your XNA Engine With XSI ModTool is very relevant to this tutorial. Among other things, it explains how to make XNA shaders work in XSI.

### PDF Tutorial

How to Turn XSI Mod Tool into a Level Editor for your XNA Games v3.pdf (463 KB)

### Example

(XSI Plug-in and C# code. Includes the tutorial PDF)

1. Eric says:

Do you have one for XSI Mod Tool 7.5?

1. Herman Tulleken says:

@Eric Not specifically, but most of it should work for 7.5 as well, as far as I know. (If it does not, let me know and I’ll have a look).

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