code-spot

a programming blog

  • Blog
  • Writing (on Game Development)
  • Private Projects
    • Polyominoes
    • Difference and Functional Equations Reference
    • Python Image Code
    • Special Numbers Library
    • XSI Scripting Using Python: Course Notes
  • About Me
Skip to content

Tag: blending

May 28, 2009

Getting More out of Seamless Tiles

I wrote an article for Dev.Mag covering some techniques for working with seamless tile sets such as making blend tiles, getting more variety with procedural colour  manipulation,…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

December 15, 2008

A simple texture algorithm – faster code and more results

Faster Code A while back I wrote about a simple texture algorithm that I have been exploring. The Python implementation was very slow –…

December 7, 2008

Random Steering – 7 Components for a Toolkit

Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…

I use this code to illustrate many of the tutorials on this site, and the articles I write for Dev.Mag. Ideally, I would like…

Categories

  • Algorithms (22)
  • C++ (3)
  • Downloads (13)
  • Game Development (13)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (9)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

AI level editor grids random random number generation Perlin noise procedural texture quadtrees Python spatial partitioning artificial intelligence distribution function Game Development blending sampling response curve 2D Simulation Special Numbers Library difference equation sum functional equations random distribution editor Image Processing Mathematics discrete calculus probability image partitioning Game Maker filtering white noise vector field functional equation computer graphics optimisation game tools Dev.Mag compression C++ z-transform algorithm tiles quadtree maintainability

Categories

  • Algorithms (22)
  • C++ (3)
  • Downloads (13)
  • Game Development (13)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (9)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

quadtrees algorithm compression functional equation Python difference equation random number generation spatial partitioning Game Maker probability filtering discrete calculus maintainability Game Development sum game tools grids image partitioning procedural texture 2D tiles functional equations distribution function white noise level editor random distribution Image Processing vector field optimisation Simulation random Special Numbers Library computer graphics blending artificial intelligence Perlin noise response curve sampling AI Dev.Mag quadtree C++ z-transform editor Mathematics
Copyright code-spot. All rights reserved. | Powered by WordPress & Writers Blogily Theme