The example for the tutorial How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Updated for XNA 3.0 have also been updated to work with XNA 3.0. The XSI plug-in has also been tested in the new Mod Tool (7.5).
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Last year I wrote a tutorial explaining how to use XSI Mod Tool as a level editor, specifically for XNA. Below is the same tutorial, updated for XNA 3.0. There are only a few minor changes:
- You need not copy compiled assets from the batch file as before.
- A section is included that describes how to use the content pipeline classes for easy reading of XML files (useful for level files, etc.).
I also corrected quite a few typos.
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Tags: art pipeline, editor, game tools, level editor, XNA, XSI Mod Tool


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