Guerrilla Tool Development

guerrilla_tools Tools for editing game levels and AI for your own games are nice to have, but it is not always practical to implement these for small projects, nor is it affordable to buy them off-the-shelf or bundled with expensive middleware.

In the Dev.Mag article Guerrilla Tool Development, I give some ideas for getting some useful tools on a tight budget. Check it out!

About Me

ht1_smallI am Herman Tulleken.

I have an honors degree in computer engineering, and I have been making games professionally since 2006, working for Luma Arcade, InnovationLab, I-Imagine and ICE and for many others as a freelancer. In 2013 I partnered with friend / colleague Jonathan Bailey to start a new game-tools business Gamelogic. In 2015 we started a community of game developers in Chile, which became GameDev Planet in 2016.

I have written on many game development and related topics (on Gamasutra and others). You can get a full list on my Writing page.

On occasion I also compose the odd piece of music, mostly for piano.

Email: herman.tulleken@gmail.com

View Herman Tulleken's profile on LinkedIn