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Tag: Mathematics

October 25, 2009

Tips for Designing and Implementing a Stimulus Response Agent

(Original Image by everyone’s idle.) This post was a originally published on Luma Labs, now dead. As old as stimulus-response techniques are, they still…

February 26, 2009

A Reference for Functional Equations

I have not posted in a while; one reason is that I got sucked into some interesting mathematics; the work-in-progress Reference for Functional Equations is…

Original image by openDemocracy. The document below contains tables and formulas useful for working with functional equations, especially difference equations, and to a lesser extent,…

September 21, 2008

Generating Random Numbers with Arbitrary Distributions

For many applications, detailed statistical models are overkill. Instead, we can get away with a rough description of the distribution – not in mathematical…

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spatial partitioning image partitioning sum response curve probability algorithm vector field z-transform filtering distribution function grids discrete calculus functional equation procedural texture computer graphics Perlin noise random number generation random Image Processing Simulation C++ 2D tiles game tools maintainability Special Numbers Library random distribution Game Maker quadtree AI difference equation quadtrees level editor Game Development Dev.Mag optimisation artificial intelligence compression sampling Python blending editor functional equations Mathematics white noise

Categories

  • Algorithms (22)
  • C++ (3)
  • Downloads (13)
  • Game Development (13)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (9)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

algorithm compression image partitioning sampling white noise discrete calculus Game Development 2D sum distribution function grids probability vector field filtering procedural texture difference equation quadtree tiles quadtrees Mathematics game tools artificial intelligence random random number generation Image Processing Dev.Mag editor C++ functional equations random distribution z-transform Python response curve Perlin noise spatial partitioning level editor computer graphics Simulation maintainability Game Maker optimisation blending AI Special Numbers Library functional equation
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