5 Tips for Prototyping Slow Algorithms

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(Photo by  Darren Hester)

Some algorithms take a long time to return their results. Whether it is because the algorithm has to operate on a huge data set, or because it has combinatorial complexity; every time you run it you have to wait minutes or even hours for the thing to finish, making errors very expensive.

This post gives some advice on how to prototype slow algorithms with as little frustration as possible. We assume that this algorithm is being implemented experimentally – that is, you will tweak it and change it often before it is finished (it is not the kind of algorithm you type in straight from a text book). For example, I used the ideas outlined here while playing with the texture generating algorithm of the previous post.

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60 Ways to make Game Maker projects more maintainable

Game Maker is a great tool; it is especially suited for rapid development and small projects. However, as a project becomes bigger, it becomes more difficult to find things, easier to break it, and generally harder to work on. This is of course true for any production environment, and there are many things you can do to tame the beast of scale. Here are 60 things to make Game Maker projects more maintainable.

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