Guerrilla Tool Development

guerrilla_tools Tools for editing game levels and AI for your own games are nice to have, but it is not always practical to implement these for small projects, nor is it affordable to buy them off-the-shelf or bundled with expensive middleware.

In the Dev.Mag article Guerrilla Tool Development, I give some ideas for getting some useful tools on a tight budget. Check it out!

How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Example Updated for XNA 3.0.

xsixna_small_header1The example for the tutorial How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Updated for XNA 3.0 have also been updated to work with XNA 3.0. The XSI plug-in has also been tested in the new Mod Tool (7.5).

Download

XSIModToolLevelEditor3.zip (5.2 MB).

How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Updated for XNA 3.0.

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Last year I wrote a tutorial explaining how to use XSI Mod Tool as a level editor, specifically for XNA. Below is the same tutorial, updated for XNA 3.0. There are only a few minor changes:

  • You need not copy compiled assets from the batch file as before.
  • A section is included that describes how to use the content pipeline classes for easy reading of XML files (useful for level files, etc.).

I also corrected quite a few typos.
Continue reading “How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Updated for XNA 3.0.”