game programming

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(Original Image by Valerie Everett)

It is sometime necessary to move an object in a physics simulation to a specific point. On the one hand, it can be difficult to analyse the exact force you have to apply; on the other hand it might not look so good if you animate the object’s position directly.

A compromise that works well in many situations is to use a spring-damper system to move the object.

The trick is simple: we apply two forces—the one is proportional to the displacement; the other is proportional to the velocity. Tweaked correctly, they combine to give realistic movement to the desired point.

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