The example for the tutorial How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Updated for XNA 3.0 have also been updated to work with XNA 3.0. The XSI plug-in has also been tested in the new Mod Tool (7.5).
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Last year I wrote a tutorial explaining how to use XSI Mod Tool as a level editor, specifically for XNA. Below is the same tutorial, updated for XNA 3.0. There are only a few minor changes:
- You need not copy compiled assets from the batch file as before.
- A section is included that describes how to use the content pipeline classes for easy reading of XML files (useful for level files, etc.).
I also corrected quite a few typos.
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Tags: AI, art pipeline, editor, game tools, level editor, XNA, XSI Mod Tool

Vector fields are used in certain AI and simulation techniques. The tool below allows you to paint a vector field. These files can be saved in XML format, that can easily be loaded into another application.
Tags: AI, compression, editor, force field, quadtree, Simulation, vector field
Google App Engine has many properties that makes it suitable for indie development. Two articles in Dev.Mag look at GAE for game development (Issue 24 and Issue 25). The first is an overview of Google App Engine, with some focus on games. The second is a tutorial that explains the implementation of “Guess a Number” on Google App Engine, for which you can download the code. For the tutorial you will need:
- Python runtime (http://www.python.org/download/).
- A Google App Engine account (http://appengine.google.com/).
- The Google App Engine SDK (http://code.google.com/appengine/downloads.html).
- The files for this tutorial (http://code-spot.googlecode.com/files/code-spot_0.1.zip).
- Your favourite web browser and general purpose code editor.
Tags: AI, Dev.Mag, Django, editor, Game Development, Google App Engine, Python, Web Development
Game Maker is a great tool; it is especially suited for rapid development and small projects. However, as a project becomes bigger, it becomes more difficult to find things, easier to break it, and generally harder to work on. This is of course true for any production environment, and there are many things you can do to tame the beast of scale. Here are 60 things to make Game Maker projects more maintainable.
Tags: AI, editor, Game Development, Game Maker, good practices, maintainability, random, Simulation, tiles

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