
Many textures used for 3D art start from photographs. Ideally, such textures should be uniformly lit so that the texture does not interfere with the lighting applied by the 3D software. Often, lighting artefacts must be removed by hand. This can be tedious and time consuming.
The tool provided here aims to automate this process. It is still in an experimental phase, so it is very crude. Below you can see some of the before and after pictures.

Tools for editing game levels and AI for your own games are nice to have, but it is not always practical to implement these for small projects, nor is it affordable to buy them off-the-shelf or bundled with expensive middleware.
The example for the tutorial 

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