Experimental Tool for Removing Unwanted Artefacts in Textures

texture

Many textures used for 3D art start from photographs. Ideally, such textures should be uniformly lit so that the texture does not interfere with the lighting applied by the 3D software. Often, lighting artefacts must be removed by hand. This can be tedious and time consuming.

The tool provided here aims to automate this process. It is still in an experimental phase, so it is very crude. Below you can see some of the before and after pictures.

Continue reading “Experimental Tool for Removing Unwanted Artefacts in Textures”

Guerrilla Tool Development

guerrilla_tools Tools for editing game levels and AI for your own games are nice to have, but it is not always practical to implement these for small projects, nor is it affordable to buy them off-the-shelf or bundled with expensive middleware.

In the Dev.Mag article Guerrilla Tool Development, I give some ideas for getting some useful tools on a tight budget. Check it out!

How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Example Updated for XNA 3.0.

xsixna_small_header1The example for the tutorial How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Updated for XNA 3.0 have also been updated to work with XNA 3.0. The XSI plug-in has also been tested in the new Mod Tool (7.5).

Download

XSIModToolLevelEditor3.zip (5.2 MB).

Force Field Editor v1.0

pull

Vector fields are used in certain AI and simulation techniques. The tool below allows you to paint a vector field. These files can be saved in XML format, that can easily be loaded into another application.

Continue reading “Force Field Editor v1.0”