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	<title>code-spot &#187; Snippet</title>
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	<description>a programming blog</description>
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			<item>
		<title>Update to Functional Equations Reference</title>
		<link>http://code-spot.co.za/2010/08/25/update-to-functional-equations-reference/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=update-to-functional-equations-reference</link>
		<comments>http://code-spot.co.za/2010/08/25/update-to-functional-equations-reference/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 10:59:04 +0000</pubDate>
		<dc:creator>herman.tulleken</dc:creator>
				<category><![CDATA[Snippet]]></category>
		<category><![CDATA[difference equation]]></category>
		<category><![CDATA[discrete calculus]]></category>
		<category><![CDATA[functional equation]]></category>
		<category><![CDATA[z-transform]]></category>

		<guid isPermaLink="false">http://code-spot.co.za/?p=1061</guid>
		<description><![CDATA[I have updated the Reference for Functional Equations. I have added several entries to the tables, updated the graphs, added some new graphs, added some explanations and additional notes on notation, corrected a few typos, and re-organised the document slightly. Get the new version here.


Related posts:Update: Reference for Functional Equations
A Reference for Functional Equations



Related posts:<ol><li><a href='http://code-spot.co.za/2009/05/27/update-reference-for-functional-equations/' rel='bookmark' title='Permanent Link: Update: Reference for Functional Equations'>Update: Reference for Functional Equations</a></li>
<li><a href='http://code-spot.co.za/2009/02/26/a-reference-for-functional-equations/' rel='bookmark' title='Permanent Link: A Reference for Functional Equations'>A Reference for Functional Equations</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-421 alignleft" title="1052727062_0ec2c67ea4_small" src="http://code-spot.co.za/blog/wp-content/uploads/2009/02/1052727062_0ec2c67ea4_small.jpg" alt="" width="142" height="142" />I have updated the <em>Reference for Functional Equations</em>. I have added several entries to the tables, updated the graphs, added some new graphs, added some explanations and additional notes on notation, corrected a few typos, and re-organised the document slightly. Get the new version <a href="http://code-spot.co.za/difference-and-functional-equations-reference/">here</a>.</p>
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<p>Related posts:<ol><li><a href='http://code-spot.co.za/2009/05/27/update-reference-for-functional-equations/' rel='bookmark' title='Permanent Link: Update: Reference for Functional Equations'>Update: Reference for Functional Equations</a></li>
<li><a href='http://code-spot.co.za/2009/02/26/a-reference-for-functional-equations/' rel='bookmark' title='Permanent Link: A Reference for Functional Equations'>A Reference for Functional Equations</a></li>
</ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>Poisson Disk Sampling Example Code</title>
		<link>http://code-spot.co.za/2010/04/07/poisson-disk-sampling-example-code/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=poisson-disk-sampling-example-code</link>
		<comments>http://code-spot.co.za/2010/04/07/poisson-disk-sampling-example-code/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 08:57:27 +0000</pubDate>
		<dc:creator>herman.tulleken</dc:creator>
				<category><![CDATA[Algorithms]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Image Processing]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[Snippet]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[poisson disk]]></category>
		<category><![CDATA[procedural texture]]></category>
		<category><![CDATA[sampling]]></category>

		<guid isPermaLink="false">http://code-spot.co.za/?p=806</guid>
		<description><![CDATA[I decided to put the Poisson disk sampling code here for download since the site that hosted it is down. The code accompanies the tutorial on Dev.Mag: Poisson Disk Sampling.
Download



poisson_disk_java.zip (184 KB)
 poisson_disk_python.zip (912 KB)
 poisson_disk_ruby.zip (59 KB)





Related posts:A simple texture algorithm – faster code and more results
A Simple Procedural Texture Algorithm &#8211; More Results [...]


Related posts:<ol><li><a href='http://code-spot.co.za/2008/12/15/a-simple-texture-algorithm-faster-code-and-more-results/' rel='bookmark' title='Permanent Link: A simple texture algorithm – faster code and more results'>A simple texture algorithm – faster code and more results</a></li>
<li><a href='http://code-spot.co.za/2008/11/14/a-simple-procedural-texture-algorithm-more-results-and-code/' rel='bookmark' title='Permanent Link: A Simple Procedural Texture Algorithm &#8211; More Results and Code'>A Simple Procedural Texture Algorithm &#8211; More Results and Code</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-817" title="poisson" src="http://code-spot.co.za/blog/wp-content/uploads/2010/04/poisson3.png" alt="poisson" width="142" height="142" />I decided to put the Poisson disk sampling code here for download since the site that hosted it is down. The code accompanies the tutorial on Dev.Mag: <a href="http://www.devmag.org.za/articles/55-POISSON-DISK-SAMPLING/">Poisson Disk Sampling</a>.</p>
<h2>Download</h2>
<table border="0">
<tbody>
<tr>
<td><a href="http://www.code-spot.co.za/downloads/poisson/poisson_disk_java.zip">poisson_disk_java.zip</a> (184 KB)<br />
<a href="http://www.code-spot.co.za/downloads/poisson/poisson_disk_python.zip"> poisson_disk_python.zip</a> (912 KB)<br />
<a href="http://www.code-spot.co.za/downloads/poisson/poisson_disk_ruby.zip"> poisson_disk_ruby.zip</a> (59 KB)</td>
</tr>
</tbody>
</table>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fcode-spot.co.za%2F2010%2F04%2F07%2Fpoisson-disk-sampling-example-code%2F&amp;linkname=Poisson%20Disk%20Sampling%20Example%20Code"><img src="http://code-spot.co.za/blog/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a>

<p>Related posts:<ol><li><a href='http://code-spot.co.za/2008/12/15/a-simple-texture-algorithm-faster-code-and-more-results/' rel='bookmark' title='Permanent Link: A simple texture algorithm – faster code and more results'>A simple texture algorithm – faster code and more results</a></li>
<li><a href='http://code-spot.co.za/2008/11/14/a-simple-procedural-texture-algorithm-more-results-and-code/' rel='bookmark' title='Permanent Link: A Simple Procedural Texture Algorithm &#8211; More Results and Code'>A Simple Procedural Texture Algorithm &#8211; More Results and Code</a></li>
</ol></p>]]></content:encoded>
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		<item>
		<title>Guerrilla Tool Development</title>
		<link>http://code-spot.co.za/2009/10/24/guerrilla-tool-development/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=guerrilla-tool-development</link>
		<comments>http://code-spot.co.za/2009/10/24/guerrilla-tool-development/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 16:18:45 +0000</pubDate>
		<dc:creator>herman.tulleken</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Snippet]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[ai editor]]></category>
		<category><![CDATA[Dev.Mag]]></category>
		<category><![CDATA[level editor]]></category>
		<category><![CDATA[tool development]]></category>

		<guid isPermaLink="false">http://code-spot.co.za/?p=750</guid>
		<description><![CDATA[ Tools for editing game levels and AI for your own games are nice to have, but it is not always practical to implement these for small projects, nor is it affordable to buy them off-the-shelf or bundled with expensive middleware.
In the Dev.Mag article Guerrilla Tool Development, I give some ideas for getting some useful [...]


Related posts:<ol><li><a href='http://code-spot.co.za/2009/04/08/how-to-turn-xsi-mod-tool-into-a-level-editor-for-your-xna-games-updated-for-xna-30/' rel='bookmark' title='Permanent Link: How to Turn XSI Mod Tool into a  Level Editor for your XNA Games: Updated for XNA 3.0.'>How to Turn XSI Mod Tool into a  Level Editor for your XNA Games: Updated for XNA 3.0.</a></li>
<li><a href='http://code-spot.co.za/2009/05/27/how-to-turn-xsi-mod-tool-into-a-level-editor-for-your-xna-games-example-updated-for-xna-30/' rel='bookmark' title='Permanent Link: How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Example Updated for XNA 3.0.'>How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Example Updated for XNA 3.0.</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 10px 0px 0px; border-left: 0px; border-bottom: 0px" title="guerrilla_tools" src="http://code-spot.co.za/blog/wp-content/uploads/2009/10/guerrilla_tools1.png" border="0" alt="guerrilla_tools" width="142" height="142" align="left" /> Tools for editing game levels and AI for your own games are nice to have, but it is not always practical to implement these for small projects, nor is it affordable to buy them off-the-shelf or bundled with expensive middleware.</p>
<p>In the Dev.Mag article <a href="http://www.devmag.org.za/articles/294-GUERRILLA-TOOL-DEVELOPMENT/">Guerrilla Tool Development</a>, I give some ideas for getting some useful tools on a tight budget. Check it out!</p>
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<p>Related posts:<ol><li><a href='http://code-spot.co.za/2009/04/08/how-to-turn-xsi-mod-tool-into-a-level-editor-for-your-xna-games-updated-for-xna-30/' rel='bookmark' title='Permanent Link: How to Turn XSI Mod Tool into a  Level Editor for your XNA Games: Updated for XNA 3.0.'>How to Turn XSI Mod Tool into a  Level Editor for your XNA Games: Updated for XNA 3.0.</a></li>
<li><a href='http://code-spot.co.za/2009/05/27/how-to-turn-xsi-mod-tool-into-a-level-editor-for-your-xna-games-example-updated-for-xna-30/' rel='bookmark' title='Permanent Link: How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Example Updated for XNA 3.0.'>How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Example Updated for XNA 3.0.</a></li>
</ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>Getting More out of Seamless Tiles</title>
		<link>http://code-spot.co.za/2009/05/28/getting-more-out-of-seamless-tiles/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=getting-more-out-of-seamless-tiles</link>
		<comments>http://code-spot.co.za/2009/05/28/getting-more-out-of-seamless-tiles/#comments</comments>
		<pubDate>Thu, 28 May 2009 08:46:07 +0000</pubDate>
		<dc:creator>herman.tulleken</dc:creator>
				<category><![CDATA[Algorithms]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Image Processing]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[Snippet]]></category>
		<category><![CDATA[blending]]></category>
		<category><![CDATA[Dev.Mag]]></category>
		<category><![CDATA[grids]]></category>
		<category><![CDATA[tiles]]></category>

		<guid isPermaLink="false">http://code-spot.co.za/?p=620</guid>
		<description><![CDATA[I wrote an article for Dev.Mag covering some techniques for working with seamless tile sets such as making blend tiles, getting more variety with procedural colour  manipulation, tile placement strategies, and so on. 
Check it out!
The Python Image Code has also been updated with some of the algorithms explained in the article.


Related posts:Quadtrees
Quadtrees
Cellular Automata for Simulation in Games



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<li><a href='http://code-spot.co.za/2008/11/15/quadtrees-2/' rel='bookmark' title='Permanent Link: Quadtrees'>Quadtrees</a></li>
<li><a href='http://code-spot.co.za/2009/04/09/cellular-automata-for-simulation-in-games/' rel='bookmark' title='Permanent Link: Cellular Automata for Simulation in Games'>Cellular Automata for Simulation in Games</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-622" title="tiles_header_small" src="http://code-spot.co.za/blog/wp-content/uploads/2009/05/tiles_header_small.png" alt="tiles_header_small" width="142" height="142" />I wrote an article for Dev.Mag covering <a href="http://www.devmag.org.za/articles/70-GETTING-MORE-OUT-OF-SEAMLESS-TILES/">some techniques for working with seamless tile sets</a> such as making blend tiles, getting more variety with procedural colour  manipulation, tile placement strategies, and so on. </p>
<p>Check it out!</p>
<p>The <a href="http://code-spot.co.za/python-image-code/">Python Image Code</a> has also been updated with some of the algorithms explained in the article.</p>
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<p>Related posts:<ol><li><a href='http://code-spot.co.za/2008/10/06/quadtrees/' rel='bookmark' title='Permanent Link: Quadtrees'>Quadtrees</a></li>
<li><a href='http://code-spot.co.za/2008/11/15/quadtrees-2/' rel='bookmark' title='Permanent Link: Quadtrees'>Quadtrees</a></li>
<li><a href='http://code-spot.co.za/2009/04/09/cellular-automata-for-simulation-in-games/' rel='bookmark' title='Permanent Link: Cellular Automata for Simulation in Games'>Cellular Automata for Simulation in Games</a></li>
</ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Example Updated for XNA 3.0.</title>
		<link>http://code-spot.co.za/2009/05/27/how-to-turn-xsi-mod-tool-into-a-level-editor-for-your-xna-games-example-updated-for-xna-30/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=how-to-turn-xsi-mod-tool-into-a-level-editor-for-your-xna-games-example-updated-for-xna-30</link>
		<comments>http://code-spot.co.za/2009/05/27/how-to-turn-xsi-mod-tool-into-a-level-editor-for-your-xna-games-example-updated-for-xna-30/#comments</comments>
		<pubDate>Wed, 27 May 2009 12:08:41 +0000</pubDate>
		<dc:creator>herman.tulleken</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Snippet]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[art pipeline]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[game tools]]></category>
		<category><![CDATA[level editor]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[XSI Mod Tool]]></category>

		<guid isPermaLink="false">http://code-spot.co.za/?p=593</guid>
		<description><![CDATA[The example for the tutorial How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Updated for XNA 3.0 have also been updated to work with XNA 3.0. The XSI plug-in has also been tested in the new Mod Tool (7.5).
Download
XSIModToolLevelEditor3.zip (5.2 MB).


Related posts:How to Turn XSI Mod Tool into a  Level [...]


Related posts:<ol><li><a href='http://code-spot.co.za/2009/04/08/how-to-turn-xsi-mod-tool-into-a-level-editor-for-your-xna-games-updated-for-xna-30/' rel='bookmark' title='Permanent Link: How to Turn XSI Mod Tool into a  Level Editor for your XNA Games: Updated for XNA 3.0.'>How to Turn XSI Mod Tool into a  Level Editor for your XNA Games: Updated for XNA 3.0.</a></li>
<li><a href='http://code-spot.co.za/2009/10/24/guerrilla-tool-development/' rel='bookmark' title='Permanent Link: Guerrilla Tool Development'>Guerrilla Tool Development</a></li>
<li><a href='http://code-spot.co.za/2008/10/29/force-field-editor-v10/' rel='bookmark' title='Permanent Link: Force Field Editor v1.0'>Force Field Editor v1.0</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-595 alignleft" title="xsixna_small_header1" src="http://code-spot.co.za/blog/wp-content/uploads/2009/05/xsixna_small_header1.png" alt="xsixna_small_header1" width="142" height="142" />The example for the tutorial <a href="http://code-spot.co.za/2009/04/08/how-to-turn-xsi-mod-tool-into-a-level-editor-for-your-xna-games-updated-for-xna-30/">How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Updated for XNA 3.0</a> have also been updated to work with XNA 3.0. The XSI plug-in has also been tested in the new Mod Tool (7.5).</p>
<h2>Download</h2>
<p><a href="http://www.code-spot.co.za/downloads/tutorials/XSIModToolLevelEditor3.zip">XSIModToolLevelEditor3.zip (5.2 MB)</a>.</p>
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<p>Related posts:<ol><li><a href='http://code-spot.co.za/2009/04/08/how-to-turn-xsi-mod-tool-into-a-level-editor-for-your-xna-games-updated-for-xna-30/' rel='bookmark' title='Permanent Link: How to Turn XSI Mod Tool into a  Level Editor for your XNA Games: Updated for XNA 3.0.'>How to Turn XSI Mod Tool into a  Level Editor for your XNA Games: Updated for XNA 3.0.</a></li>
<li><a href='http://code-spot.co.za/2009/10/24/guerrilla-tool-development/' rel='bookmark' title='Permanent Link: Guerrilla Tool Development'>Guerrilla Tool Development</a></li>
<li><a href='http://code-spot.co.za/2008/10/29/force-field-editor-v10/' rel='bookmark' title='Permanent Link: Force Field Editor v1.0'>Force Field Editor v1.0</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Update: Reference for Functional Equations</title>
		<link>http://code-spot.co.za/2009/05/27/update-reference-for-functional-equations/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=update-reference-for-functional-equations</link>
		<comments>http://code-spot.co.za/2009/05/27/update-reference-for-functional-equations/#comments</comments>
		<pubDate>Wed, 27 May 2009 08:11:32 +0000</pubDate>
		<dc:creator>herman.tulleken</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Mathematics]]></category>
		<category><![CDATA[Snippet]]></category>
		<category><![CDATA[binomial transform]]></category>
		<category><![CDATA[functional equation]]></category>
		<category><![CDATA[functional equations]]></category>
		<category><![CDATA[z-transform]]></category>

		<guid isPermaLink="false">http://code-spot.co.za/?p=609</guid>
		<description><![CDATA[In this new  version of Reference for Functional Equations I added several more z-transform pairs. I also started to add binomial transform pairs. The definition for the binomial is not consistent among different authors. I arbitrarily chose one, and later I changed it. I will probably change it again. Several typos were fixed. I am working on [...]


Related posts:<ol><li><a href='http://code-spot.co.za/2010/08/25/update-to-functional-equations-reference/' rel='bookmark' title='Permanent Link: Update to Functional Equations Reference'>Update to Functional Equations Reference</a></li>
<li><a href='http://code-spot.co.za/2009/02/26/a-reference-for-functional-equations/' rel='bookmark' title='Permanent Link: A Reference for Functional Equations'>A Reference for Functional Equations</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-421 alignleft" title="1052727062_0ec2c67ea4_small" src="http://code-spot.co.za/blog/wp-content/uploads/2009/02/1052727062_0ec2c67ea4_small.jpg" alt="1052727062_0ec2c67ea4_small" width="142" height="142" />In this new  version of <a href="http://code-spot.co.za/difference-and-functional-equations-reference/">Reference for Functional Equations</a> I added several more z-transform pairs. I also started to add binomial transform pairs. The definition for the binomial is not consistent among different authors. I arbitrarily chose one, and later I changed it. I will probably change it again. Several typos were fixed. I am working on a system to include proofs so that the tables can be checked more easily.</p>
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<p>Related posts:<ol><li><a href='http://code-spot.co.za/2010/08/25/update-to-functional-equations-reference/' rel='bookmark' title='Permanent Link: Update to Functional Equations Reference'>Update to Functional Equations Reference</a></li>
<li><a href='http://code-spot.co.za/2009/02/26/a-reference-for-functional-equations/' rel='bookmark' title='Permanent Link: A Reference for Functional Equations'>A Reference for Functional Equations</a></li>
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		<title>A Reference for Functional Equations</title>
		<link>http://code-spot.co.za/2009/02/26/a-reference-for-functional-equations/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=a-reference-for-functional-equations</link>
		<comments>http://code-spot.co.za/2009/02/26/a-reference-for-functional-equations/#comments</comments>
		<pubDate>Thu, 26 Feb 2009 11:06:00 +0000</pubDate>
		<dc:creator>herman.tulleken</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Mathematics]]></category>
		<category><![CDATA[Snippet]]></category>
		<category><![CDATA[difference equation]]></category>
		<category><![CDATA[discrete calculus]]></category>
		<category><![CDATA[functional equation]]></category>
		<category><![CDATA[functional equations]]></category>
		<category><![CDATA[z-transform]]></category>

		<guid isPermaLink="false">http://code-spot.co.za/?p=406</guid>
		<description><![CDATA[I have not posted in a while; one reason is that I got sucked into some interesting mathematics; the work-in-progress Reference for Functional Equations is the result. If you are interested in such things &#8211; have a look.


Related posts:Update: Reference for Functional Equations
Update to Functional Equations Reference



Related posts:<ol><li><a href='http://code-spot.co.za/2009/05/27/update-reference-for-functional-equations/' rel='bookmark' title='Permanent Link: Update: Reference for Functional Equations'>Update: Reference for Functional Equations</a></li>
<li><a href='http://code-spot.co.za/2010/08/25/update-to-functional-equations-reference/' rel='bookmark' title='Permanent Link: Update to Functional Equations Reference'>Update to Functional Equations Reference</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-421" title="1052727062_0ec2c67ea4_small" src="http://code-spot.co.za/blog/wp-content/uploads/2009/02/1052727062_0ec2c67ea4_small.jpg" alt="1052727062_0ec2c67ea4_small" width="142" height="142" />I have not posted in a while; one reason is that I got sucked into some interesting mathematics; the work-in-progress <a href="http://code-spot.co.za/difference-and-functional-equations-reference/">Reference for Functional Equations</a> is the result. If you are interested in such things &#8211; have a look.</p>
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<p>Related posts:<ol><li><a href='http://code-spot.co.za/2009/05/27/update-reference-for-functional-equations/' rel='bookmark' title='Permanent Link: Update: Reference for Functional Equations'>Update: Reference for Functional Equations</a></li>
<li><a href='http://code-spot.co.za/2010/08/25/update-to-functional-equations-reference/' rel='bookmark' title='Permanent Link: Update to Functional Equations Reference'>Update to Functional Equations Reference</a></li>
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