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	<title>Comments on: A simple texture algorithm – faster code and more results</title>
	<atom:link href="http://code-spot.co.za/2008/12/15/a-simple-texture-algorithm-faster-code-and-more-results/feed/" rel="self" type="application/rss+xml" />
	<link>http://code-spot.co.za/2008/12/15/a-simple-texture-algorithm-faster-code-and-more-results/</link>
	<description>a programming blog</description>
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		<title>By: herman.tulleken</title>
		<link>http://code-spot.co.za/2008/12/15/a-simple-texture-algorithm-faster-code-and-more-results/comment-page-1/#comment-65</link>
		<dc:creator>herman.tulleken</dc:creator>
		<pubDate>Fri, 23 Jan 2009 11:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://code-spot.co.za/?p=396#comment-65</guid>
		<description>Sören,

Thanks for the links!

Hopefully, a faster version of the enhanced grid is also on its way. 

ht</description>
		<content:encoded><![CDATA[<p>Sören,</p>
<p>Thanks for the links!</p>
<p>Hopefully, a faster version of the enhanced grid is also on its way. </p>
<p>ht</p>
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	<item>
		<title>By: BuschnicK</title>
		<link>http://code-spot.co.za/2008/12/15/a-simple-texture-algorithm-faster-code-and-more-results/comment-page-1/#comment-64</link>
		<dc:creator>BuschnicK</dc:creator>
		<pubDate>Fri, 23 Jan 2009 08:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://code-spot.co.za/?p=396#comment-64</guid>
		<description>Fancy syntax doesn&#039;t necessarily have to be expensive (runtime wise). Check out Blitz++ or Boost uBlas for examples:

http://www.oonumerics.org/blitz/

http://www.boost.org/doc/libs/1_37_0/libs/numeric/ublas/doc/index.htm

It does come with a cost: increased complexity and longer compile times. But runtime penalty for nice iterator/slice/index access is neglectible and performance overall may even improve once you start using more complex matrix expressions where the compile time expression tree optimizations shine.

Nice blog - I throroughly enjoyed your random steering article.

cheers,

    Sören</description>
		<content:encoded><![CDATA[<p>Fancy syntax doesn&#8217;t necessarily have to be expensive (runtime wise). Check out Blitz++ or Boost uBlas for examples:</p>
<p><a href="http://www.oonumerics.org/blitz/" rel="nofollow">http://www.oonumerics.org/blitz/</a></p>
<p><a href="http://www.boost.org/doc/libs/1_37_0/libs/numeric/ublas/doc/index.htm" rel="nofollow">http://www.boost.org/doc/libs/1_37_0/libs/numeric/ublas/doc/index.htm</a></p>
<p>It does come with a cost: increased complexity and longer compile times. But runtime penalty for nice iterator/slice/index access is neglectible and performance overall may even improve once you start using more complex matrix expressions where the compile time expression tree optimizations shine.</p>
<p>Nice blog &#8211; I throroughly enjoyed your random steering article.</p>
<p>cheers,</p>
<p>    Sören</p>
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