<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Random Steering &#8211; 7 Components for a Toolkit</title>
	<atom:link href="http://code-spot.co.za/2008/12/07/random-steering-7-components-for-a-toolkit/feed/" rel="self" type="application/rss+xml" />
	<link>http://code-spot.co.za/2008/12/07/random-steering-7-components-for-a-toolkit/</link>
	<description>a programming blog</description>
	<lastBuildDate>Sat, 28 Jan 2012 16:42:15 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.4</generator>
	<item>
		<title>By: Tips for Designing and Implementing a Stimulus Response Agent &#183; code-spot</title>
		<link>http://code-spot.co.za/2008/12/07/random-steering-7-components-for-a-toolkit/comment-page-1/#comment-6666</link>
		<dc:creator>Tips for Designing and Implementing a Stimulus Response Agent &#183; code-spot</dc:creator>
		<pubDate>Sun, 25 Oct 2009 20:59:47 +0000</pubDate>
		<guid isPermaLink="false">http://code-spot.co.za/?p=339#comment-6666</guid>
		<description>[...] agents base their actions not on inputs, but on their internal state alone. See for example how random steering algorithms can lead to interesting [...]</description>
		<content:encoded><![CDATA[<p>[...] agents base their actions not on inputs, but on their internal state alone. See for example how random steering algorithms can lead to interesting [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Game AI Mega-Roundup Week #49-50 2008: 9 Stories, 1 Video, 1 Demo &#8212; AiGameDev.com</title>
		<link>http://code-spot.co.za/2008/12/07/random-steering-7-components-for-a-toolkit/comment-page-1/#comment-51</link>
		<dc:creator>Game AI Mega-Roundup Week #49-50 2008: 9 Stories, 1 Video, 1 Demo &#8212; AiGameDev.com</dc:creator>
		<pubDate>Mon, 15 Dec 2008 10:31:29 +0000</pubDate>
		<guid isPermaLink="false">http://code-spot.co.za/?p=339#comment-51</guid>
		<description>[...] Random Steering - 7 Components for a Toolkit [...]</description>
		<content:encoded><![CDATA[<p>[...] Random Steering &#8211; 7 Components for a Toolkit [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rascunho &#187; Blog Archive &#187; links for 2008-12-09</title>
		<link>http://code-spot.co.za/2008/12/07/random-steering-7-components-for-a-toolkit/comment-page-1/#comment-43</link>
		<dc:creator>rascunho &#187; Blog Archive &#187; links for 2008-12-09</dc:creator>
		<pubDate>Tue, 09 Dec 2008 20:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://code-spot.co.za/?p=339#comment-43</guid>
		<description>[...] code-spot · Random Steering - 7 Components for a Toolkit Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering toolkit. These can be combined in various ways to get agents to move in interesting ways. (tags: code-spot.co.za 2008 mes11 dia9 steering random swarm toolkit code) [...]</description>
		<content:encoded><![CDATA[<p>[...] code-spot · Random Steering &#8211; 7 Components for a Toolkit Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering toolkit. These can be combined in various ways to get agents to move in interesting ways. (tags: code-spot.co.za 2008 mes11 dia9 steering random swarm toolkit code) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Byder</title>
		<link>http://code-spot.co.za/2008/12/07/random-steering-7-components-for-a-toolkit/comment-page-1/#comment-42</link>
		<dc:creator>Byder</dc:creator>
		<pubDate>Tue, 09 Dec 2008 08:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://code-spot.co.za/?p=339#comment-42</guid>
		<description>Very True! With out you guys, we artists may as well be drawing on paper!!

C :D
&lt;a href=&quot;http://bydersjoint.wordpress.com&quot; rel=&quot;nofollow&quot;&gt;Game Dev Journal&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Very True! With out you guys, we artists may as well be drawing on paper!!</p>
<p>C <img src='http://code-spot.co.za/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
<a href="http://bydersjoint.wordpress.com" rel="nofollow">Game Dev Journal</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: herman.tulleken</title>
		<link>http://code-spot.co.za/2008/12/07/random-steering-7-components-for-a-toolkit/comment-page-1/#comment-41</link>
		<dc:creator>herman.tulleken</dc:creator>
		<pubDate>Tue, 09 Dec 2008 07:43:22 +0000</pubDate>
		<guid isPermaLink="false">http://code-spot.co.za/?p=339#comment-41</guid>
		<description>@Alex: Tweaking can be the death of any complex system. On the racing games I worked on, I had to replace &quot;sophisticated&quot; analytical systems with just telling the vehicle what to do by tagging the road with instructions everywhere - because I couldn&#039;t tweak the &quot;sophisticated&quot; system to work... So I can totally understand how steering algorithms can fall short for human motion.

@Byder: In the end programming under the hood is just a private (almost secret) satisfaction; it is all about how that is perceived (visually, mostly) that counts... glad I help to keep that interest! ;-)</description>
		<content:encoded><![CDATA[<p>@Alex: Tweaking can be the death of any complex system. On the racing games I worked on, I had to replace &#8220;sophisticated&#8221; analytical systems with just telling the vehicle what to do by tagging the road with instructions everywhere &#8211; because I couldn&#8217;t tweak the &#8220;sophisticated&#8221; system to work&#8230; So I can totally understand how steering algorithms can fall short for human motion.</p>
<p>@Byder: In the end programming under the hood is just a private (almost secret) satisfaction; it is all about how that is perceived (visually, mostly) that counts&#8230; glad I help to keep that interest! <img src='http://code-spot.co.za/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Byder</title>
		<link>http://code-spot.co.za/2008/12/07/random-steering-7-components-for-a-toolkit/comment-page-1/#comment-40</link>
		<dc:creator>Byder</dc:creator>
		<pubDate>Tue, 09 Dec 2008 07:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://code-spot.co.za/?p=339#comment-40</guid>
		<description>Brilliant read!!!
U know what you do so well! U keep a mere artist like me, interested in the programming side of everything!!!
Great post!!!</description>
		<content:encoded><![CDATA[<p>Brilliant read!!!<br />
U know what you do so well! U keep a mere artist like me, interested in the programming side of everything!!!<br />
Great post!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: alexjc</title>
		<link>http://code-spot.co.za/2008/12/07/random-steering-7-components-for-a-toolkit/comment-page-1/#comment-38</link>
		<dc:creator>alexjc</dc:creator>
		<pubDate>Mon, 08 Dec 2008 14:41:32 +0000</pubDate>
		<guid isPermaLink="false">http://code-spot.co.za/?p=339#comment-38</guid>
		<description>For things like AAA games with character animations, all this steering stuff goes out of the window for this reason; it&#039;s far easier to tweak animations and motion-capture data, along with a motion synthesis algorithm, than it is to rely on steering to provide natural patterns.  (Though I&#039;d definitely use steering for non-human characters.)

Alex
&lt;a href=&quot;http://aigamedev.com/&quot; rel=&quot;nofollow&quot;&gt;AiGameDev.com&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>For things like AAA games with character animations, all this steering stuff goes out of the window for this reason; it&#8217;s far easier to tweak animations and motion-capture data, along with a motion synthesis algorithm, than it is to rely on steering to provide natural patterns.  (Though I&#8217;d definitely use steering for non-human characters.)</p>
<p>Alex<br />
<a href="http://aigamedev.com/" rel="nofollow">AiGameDev.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: herman.tulleken</title>
		<link>http://code-spot.co.za/2008/12/07/random-steering-7-components-for-a-toolkit/comment-page-1/#comment-37</link>
		<dc:creator>herman.tulleken</dc:creator>
		<pubDate>Mon, 08 Dec 2008 10:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://code-spot.co.za/?p=339#comment-37</guid>
		<description>Thanks ;-)

I think it is exactly this borderline art-science effect that makes motion so compelling - and why adding a bit of motion (animals or machines) can do so much for a scene. But like you said - tweaking it can be very difficult, especially if you do not understand the range and limitations of the system you are trying to tweak.

ht</description>
		<content:encoded><![CDATA[<p>Thanks <img src='http://code-spot.co.za/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>I think it is exactly this borderline art-science effect that makes motion so compelling &#8211; and why adding a bit of motion (animals or machines) can do so much for a scene. But like you said &#8211; tweaking it can be very difficult, especially if you do not understand the range and limitations of the system you are trying to tweak.</p>
<p>ht</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: alexjc</title>
		<link>http://code-spot.co.za/2008/12/07/random-steering-7-components-for-a-toolkit/comment-page-1/#comment-36</link>
		<dc:creator>alexjc</dc:creator>
		<pubDate>Mon, 08 Dec 2008 09:45:57 +0000</pubDate>
		<guid isPermaLink="false">http://code-spot.co.za/?p=339#comment-36</guid>
		<description>Great post!

It&#039;s amazing how this steering stuff is always on the borderline between art and science.  Just goes to show how long it can take to tweak the motion so that it looks just right in a game!

Oh, and thanks for the link too.

Alex
&lt;a href=&quot;http://aigamedev.com&quot; rel=&quot;nofollow&quot;&gt;AiGameDev.com&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Great post!</p>
<p>It&#8217;s amazing how this steering stuff is always on the borderline between art and science.  Just goes to show how long it can take to tweak the motion so that it looks just right in a game!</p>
<p>Oh, and thanks for the link too.</p>
<p>Alex<br />
<a href="http://aigamedev.com" rel="nofollow">AiGameDev.com</a></p>
]]></content:encoded>
	</item>
</channel>
</rss>

